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AWS Data Center Tour 1:
Uncovering Cloud Computing

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Discover how we went from renting movies at the store to streaming from anywhere, at any time, with this free and interactive behind-the-scenes Data Center Career Tour!

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Video Companion
Career Icon STEM + Career-focused
Students gain exposure to the careers of the future as they discover how careers at Amazon Web Services and Data Centers allow you to stream from anywhere at anytime, as well as store data safely and sustainably.

In this tour, students explore the following careers: Hardware Engineer, Data Center Operations Technician (DCO), Fiber Splicer, Network Engineer
Standards Icon Aligned to Standards
The 45 minute, interactive tour is aligned to Next Generation Science Standards (NGSS) and CSTA K-12 Computer Science Standards. The Teacher Toolkit includes a facilitation guide, worksheets, and other resources to support learning during the tour. Recommended for grades 4+.

Uncovering Cloud Computing is aligned to the following CSTA standards.
  • 1B-IC-18 Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
  • 1B-CS-01 Describe how internal and external parts of computing devices function to form a system.
  • 1B-CS-02 Model how computer hardware and software work together as a system to accomplish tasks.
  • 2-CS-02 Design projects that combine hardware and software components to collect and exchange data. Collecting and exchanging data involves input, output, storage, and processing.
  • 2-IC-20 Compare tradeoffs associated with computing technologies that affect people’s everyday activities and career options.
  • 2-NI-04 Model the role of protocols in transmitting data across networks and the Internet.
  • 3A-CS-02 Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  • 3A-NI-04 Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.

The tour is aligned to the following Next Generation Science Standards (NGSS) disciplinary core ideas, crosscutting concepts, and science and engineering practices.

  • Crosscutting Concept: Cause and Effect Events have causes, sometimes simple, sometimes multifaceted.
  • Crosscutting Concept: Systems and System Models A system is an organized group of related objects or components; models can be used for understanding and predicting the behavior of systems.
  • Crosscutting Concept: Scale, Proportion, and Quantity In considering phenomena, it is critical to recognize what is relevant at different size, time, and energy scales, and to recognize proportional relationships between different quantities as scales change.
  • Crosscutting Concept: Energy and Matter Tracking energy and matter flows, into, out of, and within systems helps one understand their system’s behavior.
  • 4-PS3-2 Energy Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
  • 4-PS4-3 Waves and Their Applications in Technologies for Information Transfer Generate and compare multiple solutions that use patterns to transfer information.
  • MS-PS4-2 Waves and their Applications in Technologies for Information Transfer, develop, and use a model to describe that waves are reflected, absorbed, or transmitted through various materials.
  • MS-PS4-3 Waves and their Applications in Technologies for Information Transfer Integrate qualitative scientific and technical information to support the claim that digitized signals are a more reliable way to encode and transmit information than analog signals.
  • HS-PS3-3 Energy Design, build, and refine a device that works within given constraints to convert one form of energy into another form of energy.
  • HS-PS4-2 Waves and their Applications in Technologies for Information Transfer Evaluate questions about the advantages of using digital transmission and storage of information.
  • HS-PS4-5 Waves and their Applications in Technologies for Information Transfer Communicate technical information about how some technological devices use the principles of wave behavior and wave interactions with matter to transmit and capture information and energy.
  • HS-ETS1-3 Engineering Design Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.
Play Icon Play it on Kahoot! or Discovery Education
Kahoot!: The fun, game-like tour will be available for FREE on Kahoot! to all interested classrooms and families. Students can play each other while learning about cloud computing. No account required.

Discovery Education: Grounded in Discovery Education’s expertise in teaching and learning, Ready-to-Use Activities save educators time with engaging content and instructional strategies to bring STEM careers to life for students.

In this tour, “the cloud” is brought down to earth as your students learn about the hardware, infrastructure, and talented professionals that, together, allow us to stream movies and music, and carry the world in our pockets. Students complete activities to stay engaged throughout the entire experience.

Teacher Toolkit

Our Teacher Toolkit provides educators with guides, worksheets, and other documents aligned to CSTA K-12 Computer Science Standards and Next Generation Science Standards (NGSS). Use these materials to discover all the possibilities with computer science learning and careers of the future, and to set students up for success before, during, and after the tour.
  • music notecatcher preview
    Student Worksheet
    Distribute graphic organizers for students to capture their biggest learnings and wonderings on the Amazon Music: Careers Behind the Beats tour.
    Amazon Music Note catcher Image
    Distribute graphic organizers for students to capture their biggest learnings and wonderings on the Amazon Music: Careers Behind the Beats tour.
    Distribute graphic organizers for students to capture their biggest learnings and wonderings on the Amazon Music: Careers Behind the Beats tour.
  • music facilitation preview
    Facilitation Guide
    Read instructions for setting up the Kahoot! tour with classes. Slide by slide script for delivering the tour to students.
    Amazon Music Guide Image
    Read instructions for setting up the Kahoot! tour with classes. Slide by slide script for delivering the tour to students.
    Read instructions for setting up the Kahoot! tour with classes. Slide by slide script for delivering the tour to students.
    PDF
  • music tour learnings preview
    Key Student Learnings
    Discover the key vocabulary and learnings covered on the music tour by tour stop.
    Amazon Music Tour Learnings pic
    Discover the key vocabulary and learnings covered on the music tour by tour stop.
    Discover the key vocabulary and learnings covered on the music tour by tour stop.
    PDF
  • Music Certificate Preview
    Certificate
    Print and distribute student certificates to celebrate completing the tour!
    Music Tour Certificate Image
    Print and distribute student certificates to celebrate completing the tour!
    Print and distribute student certificates to celebrate completing the tour!
    PDF
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FAQs

What will my class see on the tours?

On the tour, you will learn how songs are recorded in the studio, how streaming services license content from record labels, and how engineers and professionals around the world collaborate to build or enhance apps, like Amazon Music, to listen to our favorite songs. Along the way they’ll meet a music producer, mastering engineer, lawyer, project manager, product manager, UX designer, front end engineer, principle engineer, and software development engineer.

To learn more, check out the teacher toolkit resources.

What CSTA standards is the tour aligned to?

Careers Behind the Beats is aligned to the following CSTA standards:
  • 1B-IC-18 Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
  • 1B-IC-21 Use public domain or creative commons media, and refrain from copying or using material created by others without permission.
  • 1B-AP-08 Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
  • 1B-AP-10 Create programs that include sequences, events, loops, and conditionals.
    1B-AP-12 Modify, remix, or incorporate portions of an existing program into one’s own work, to develop something new or add more advanced features.
  • 1B-AP-13 Use an iterative process to plan the development of a program by including others’ perspectives and considering user preferences.
  • 1B-AP-16 Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.
  • 1B-CS-02 Hardware + software work together as a system to accomplish tasks.
  • 2-CS-02 Design projects that combine hardware and software components to collect and exchange data. Collecting and exchanging data involves input, output, storage, and processing.
  • 2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms.
  • 2-AP-18 Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts.

What NGSS Standards is the tour aligned to?

The tour is aligned to the following disciplinary core ideas, crosscutting concepts, and science and engineering practices:

  • Crosscutting Concept: Cause and Effect Events have causes, sometimes simple, sometimes multifaceted.
  • Crosscutting Concept: Systems and System Models A system is an organized group of related objects or components; models can be used for understanding and predicting the behavior of systems.
  • Crosscutting Concept: Energy and Matter Tracking energy and matter flows, into, out of, and within systems helps one understand their system’s behavior.
  • Analyze and Interpret Data
  • 3-5-ETS1-1 Engineering Design Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • HS-ETS1-3 Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.
  • 4-PS4-1 Waves and Their Applications in Tech for Information Transfer Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.
  • HS-PS4-5 Communicate technical information about how some technological devices use the principles of wave behavior and wave interactions with matter to transmit and capture information and energy.

What STEM topics will be covered on the tour?

The following STEM topics will be introduced and explained in real-life context during the tour: hardware, software, systems, inputs, outputs, sound energy, amplitude, wavelength, export, copyright, licensing, streaming, front end, back end, User Experience (UX), specifications, ingestion, data, and machine learning.

See the Teacher Toolkit to learn more.

How long is the tour?

The Amazon Music: Careers Behind the Beats Tour is designed to take 45 minutes (1 class period). The tour is also available in split parts if you do not have 45 minutes available.

What grade levels can attend?

We recommend the tour for any grade 4 and above. The tour includes content accessible to each grade and teachers can use the Teacher Toolkit to adjust learning how they see fit.

If you teach a grade below 4th, please preview the tour to determine fit with your students.

How much does this cost?

The tour, and all materials included in the accompanying Teacher Toolkit, are provided to teachers at no cost. You do not need a paid Kahoot! account to take the tour - sign up for a free teacher account on Kahoot! or utilize the solo play links on our website to play completely free.

What student data is collected?

We do not collect personal student information on either tour. If a teacher does have a Kahoot! accounts, they can assign the tour to their students to track their students’ progress, but individuals’ information is not shared with Amazon. During the tour, students will answer poll questions about their intent to persist in careers in STEM and their overall satisfaction with the tour. These questions are multiple choice and do not collect any PII from students.

Can individual students sign up by themselves, independent of a class?

Yes, absolutely. Students can also play the Kahoot! version of the tour on their own.

Why can't I see the videos when I play the tour in Kahoot! ?

We apologize for the inconvenience. Videos are embedded from YouTube, and if blocked by a firewall, will appear as black screens or not play. If your school has YouTube blocked, please have them whitelist the links to each video in the tour.

Who can I contact for questions?

Please reach out to afe-contact@amazon.com for any questions.
Extension Resources
Create music with code using Music Lab from Code.org. Get creative with your favorite artist’s music
After taking the tour, teachers can complete a survey to receive a $5 Amazon gift card. (US teachers only)
  • I loved the materials that were provided for the teacher. This has been a perfect option to integrate here at the end of the school year. The fact that is was ready to go and needed little to no prep for me was a huge game changer. It was also very engaging and on a level the kids could understand.
    Teacher, Faith, TX
  • Students learned a lot about connections between computer science and music, particularly they made connections between what they had been studying in regular science (sound waves) and computer science.
    Teacher, Duncan, OK
  • This provided me with a well designed, fun, engaging, and complete activity to do with my students. I really liked seeing my students who participate in band, jazz band, show choir, marching band, orchestra, etc. light up when we were doing a history of music lesson. My students also enjoyed the game aspect to the lesson.
    Teacher, Eau Claire, WI
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